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best time series database
DatabasesPerformance

Best Time Series Database: An Overview of KDB+

by Clement D. September 24, 2025

In modern quantitative finance, data is everything. Trading desks and research teams rely on vast streams of tick data, quotes, and market events, all arriving in microseconds. What is the best time series database? Managing, storing, and querying this firehose efficiently requires more than a generic database: it demands a system built specifically for time series.

Enter kdb+, a high-performance columnar database created by KX. Known for its lightning-fast queries and ability to handle terabytes of historical data alongside real-time feeds, kdb+ has become the industry standard in financial institutions worldwide. From high-frequency trading to risk management, it powers critical systems where speed and precision cannot be compromised.

What sets kdb+ apart is its unique combination of a time-series optimized architecture with the expressive q language for querying. It seamlessly unifies intraday streaming data with historical archives, giving quants the ability to backtest, analyze, and act without switching systems.

1.What is KDB+?

KDB+ is a high-performance time-series database created by Kx Systems and built in C++. It was designed to handle massive volumes of structured data at extreme speed, making it ideal for environments where both real-time and historical analysis are critical. Unlike traditional row-based databases, KDB+ stores data in a columnar format, which makes scanning, aggregating, and analyzing large datasets much faster and more memory-efficient. At its core, it is not only a database but also a complete programming environment, paired with a powerful vector-based query language called q. q combines elements of SQL with array programming, allowing concise expressions tailored for time-series queries such as joins on timestamps, rolling windows, or as-of joins on top of a tabular data structure.

This combination enables KDB+ to ingest streaming data while simultaneously providing access to years of history within the same system. The result is a platform capable of processing billions of rows in milliseconds, which is why it has become the gold standard in finance for trading, risk, and PnL systems. Hedge funds, investment banks, and exchanges rely on KDB+ to analyze tick data, price instruments, monitor risk, and support algorithmic trading strategies. Although it has found applications beyond finance, such as in telecoms and IoT, its deepest adoption remains on trading floors where latency and accuracy are paramount.

Example in q (KDB+ query language):

trade:([] time:09:30 09:31 09:32;
          sym:`AAPL`AAPL`MSFT;
          price:150.2 150.5 280.1;
          size:200 150 100)

This defines a table trade with 3 columns (time, sym, price, size) and 3 rows.

You can then run a query like:

select avg price by sym from trade

Result:

symavg price
AAPL150.35
MSFT280.1

The main trade-off is cost: licenses are expensive, but in industries where milliseconds translate to millions, its efficiency and reliability make KDB+ irreplaceable.

2. Why is KDB+ so efficient for quantitative finance?

KDB+ is exceptionally efficient in quantitative finance because it was designed from the ground up to deal with the challenges of financial time-series data. At its core, it uses a columnar storage model, which means that data for each column is stored contiguously in memory. This structure drastically speeds up operations like scanning, aggregating, and filtering on a single field. For example, computing average prices or bid-ask spreads across billions of ticks. The system also runs entirely in memory by default, avoiding the I/O bottlenecks of disk-based databases, while still allowing persistence for longer-term storage. On top of this, the q language gives quants and developers a concise, vectorized way to query and transform data. Instead of writing long SQL or Python loops, q lets you express complex analytics in just a few lines, which not only improves productivity but also reduces latency.

KDB+ further integrates real-time and historical data seamlessly, so the same query engine can process both a live market feed and decades of stored data. This is invaluable for trading desks that need to backtest strategies, monitor risk, and react instantly to new market conditions. Its efficiency also comes from its extremely lightweight runtime, capable of handling billions of rows in milliseconds without the overhead of more general-purpose systems like Spark or relational databases.

kdb Insight SDK is a unified platform for building real-time analytics applications at scale. Instead of stitching together a patchwork of tools like Kafka, Spark, and Redis, it provides everything you need—streaming, storage, and query—in a single technology stack.

The platform is designed to handle billions of events per day while keeping both real-time and historical data accessible through the same interface. At the core is the Data Access Process (DAP), which exposes data from memory, intraday, and historical stores through one API. Whether you prefer q, SQL, or Python (via PyKX), the query experience is consistent and efficient.

A lightweight service layer coordinates execution: the Service Gateway routes requests, the Resource Coordinator identifies the best processes to handle them, and the Aggregator combines results into a unified response.

With kdb Insight SDK, you can ingest, transform, and analyze streaming data without the complexity of multi-tool pipelines. The result is a simpler, faster way to power mission-critical, real-time analytics.

3. Some Examples

You want to get 5-minute realized volatility per symbol?
Here’s a clean q snippet you can drop in:

/ assume 1-second bars for brevity; w=00:05
w:00:05;
bars:select time,sym,px:price by sym from trades;
bars:update ret:log px%prev px by sym from bars;
select rv:sqrt 252*sum ret*ret % (count ret) by sym from bars where time within (last time

You want the last quote for AAPL at or before a specific timestamp T?
Use an as-of join like this:

/ Pick the timestamp of interest
T:.z.P + 0D00:00:03;

/ Return the last quote at/before T for AAPL
aj[`sym`time; ([] sym:`AAPL; time:T); quotes]

You want 1-minute OHLCV per symbol?
Here’s a tidy q snippet:

/ Assume `trades` has: time, sym, price, size

/ 1) Bucket timestamps to 1-minute bins
tr: update mtime:1 xbar time from trades;

/ 2) Compute OHLCV per (sym, minute)
select
  open:first price,
  high:max price,
  low:min price,
  close:last price,
  vol:sum size
by sym, mtime
from tr

4. Conclusion

KDB+ remains the gold standard for time-series analytics when latency and scale matter. With kdb Insight SDK, you get streaming, storage, and query in one coherent stack: no glue code. Real-time and historical data live behind a single API (q/SQL/Python), simplifying everything. The columnar, in-memory design delivers millisecond analytics on billions of events. Our snippets showed the essentials: VWAP, as-of joins, OHLCV bars, and realized volatility. Interoperability is straightforward: PyKX for Python, C API/C++ for tight integration. Operationally, Insight’s gateway, coordinator, and aggregator remove orchestration pain. This translates to faster iteration cycles and fewer production surprises. Trade-offs exist (licensing, expert skills), but ROI is clear for mission-critical systems. If you’re in quant finance or any latency-sensitive domain, KDB+ is hard to beat. Your next step: spin up a local process, load dummy trades, and run the queries.
Then wire a small Python or C++ client and time your end-to-end path. When ready, try Insight SDK to scale from laptop to cluster without re-architecture. Measure p95/p99 latencies and storage footprints to validate the fit for your workload.
If the numbers hold, you’ve found your real-time analytics platform.

September 24, 2025 0 comments
C++26
LibrariesPerformance

C++26: The Next Big Step for High-Performance Finance

by Clement D. September 22, 2025

C++ is still the backbone of quantitative finance, powering pricing, risk, and trading systems where performance matters most. The upcoming C++26 standard is set to introduce features that go beyond incremental improvements.
Key additions like contracts, pattern matching, executors, and reflection will directly impact how quants build robust, high-performance applications. For finance, that means cleaner code, stronger validation, and better concurrency control without sacrificing speed. This article highlights what’s coming in C++26 and why it matters for high-performance finance.

1. Contracts

Contracts in C++26 bring native support for specifying preconditions and postconditions directly in the code. For quantitative finance, this means you can enforce invariants in critical libraries — for example, checking that discount factors are positive, or that volatility inputs are within expected ranges. Instead of relying on ad-hoc assert statements or custom validation layers, contracts give a standard, compiler-supported mechanism to make assumptions explicit. This improves reliability, reduces debugging time, and makes financial codebases more transparent to both developers and reviewers.

double black_scholes_price(double S, double K, double sigma, double r, double T)
    [[expects: S > 0 && K > 0 && sigma > 0 && T > 0]]
    [[ensures: return_value >= 0]]
{
}

Preconditions ([[expects: ...]]) ensure inputs like spot price S, strike K, and volatility sigma are valid.
Postcondition ([[ensures: ...]]) guarantees the returned option price is non-negative.

2. Pattern Matching

Pattern Matching is one of the most anticipated features in C++26. It provides a concise way to handle structured branching, similar to match in Rust or switch in functional languages. For quants, this reduces boilerplate in pricing logic, payoff evaluation, and instrument classification. Currently, handling multiple instrument types often requires long chains of if-else statements. Alternatively, developers rely on the visitor pattern, which adds indirection and complexity. Pattern matching simplifies this into a single, readable construct.

auto payoff = match(option) {
    Case(Call{.strike = k, .spot = s}) => std::max(s - k, 0.0),
    Case(Put{.strike = k, .spot = s})  => std::max(k - s, 0.0),
    Case(_)                            => 0.0  // fallback
};

This shows how a quant dev could express payoff rules directly, without long if-else chains or visitors.

3. Executors

Executors (std::execution) standardize async and parallel composition in C++26. They’re based on the Senders/Receivers model (P2300) that reached the C++26 working draft/feature freeze. Goal: make scheduling, chaining, and coordinating work composable and predictable. For quants, this means clearer pipelines for pricing, risk, and market-data jobs. You compose tasks with algorithms like then, when_all, let_value, transfer. Executors decouple what you do from where/how it runs (CPU threads, pools, IO).

// Price two legs in parallel, then aggregate — composable with std::execution
#include <execution>      // or <stdexec/execution.hpp> in PoC libs
using namespace std::execution;

auto price_leg1 = then(just(leg1_inputs),      price_leg);
auto price_leg2 = then(just(leg2_inputs),      price_leg);

// Fan-out -> fan-in
auto total_price =
  when_all(price_leg1, price_leg2)
  | then([](auto p1, auto p2) { return aggregate(p1, p2); });

// Run on a specific scheduler (e.g., thread pool) and wait for result
auto sched = /* obtain scheduler from your thread pool */;
auto result = sync_wait( transfer(total_price, sched) ).value();

4. Reflection

Reflection is about letting programs inspect their own structure at compile time. In C++26, the committee is moving toward standardized reflection facilities. The goal is to replace brittle macros and template tricks with a clean interface.
For quants, this means easier handling of large, schema-heavy systems. Think of trade objects with dozens of fields that must be serialized, logged, or validated. Currently, you often duplicate field definitions across code, serializers, and database layers.

struct Trade {
    int id;
    double notional;
    std::string counterparty;
};

// Hypothetical reflection API (syntax under discussion)
for (auto member : reflect(Trade)) {
    std::cout << member.name() << " = " 
              << member.get(trade_instance) << "\n";
}

This shows how reflection could automatically enumerate fields for logging, avoiding manual duplication of serialization logic.

September 22, 2025 0 comments
Interview question for quant
InterviewPerformance

Top C++ Interview Questions for Quants: Implement LRU Cache

by Clement D. September 14, 2025

One of the most common C++ interview questions for quantitative finance roles is the LRU (Least Recently Used) Cache. It looks simple at first, but it tests a candidate’s ability to design efficient data structures, balance time and space complexity, and leverage the C++ Standard Library effectively. How to solve one of the top C++ interview questions? Let’s dive in!

1. Problem Statement

Design and implement a Least Recently Used (LRU) Cache in C++. The cache should support the following operations:

  1. get(key) → Return the value if the key exists in the cache; otherwise return “not found.” Accessing a key should mark it as the most recently used.
  2. put(key, value) → Insert or update a key-value pair. If the cache exceeds its capacity, it must evict the least recently used item.

Requirements:

  • Both operations should run in O(1) average time complexity.
  • The cache should be limited to a fixed capacity defined at construction.
  • You may assume all keys are unique.
  • Iterators or pointers must remain valid during reordering.
  • The design should be clean, modern C++, using STL where appropriate.

This problem is a classic interview favorite because it tests understanding of hash maps, linked lists, and how to combine data structures for performance-critical systems.

2. Implementation

This is a suggestion of implementation:

#include <list>
#include <unordered_map>
#include <optional>
#include <iostream>
#include <string>

template <class Key, class Value>
class LRUCache {
public:
    explicit LRUCache(std::size_t capacity) : cap_(capacity) {}

    // Return value if present; moves the entry to the front (most-recently used).
    std::optional<Value> get(const Key& key) {
        auto it = idx_.find(key);
        if (it == idx_.end()) return std::nullopt;
        touch(it->second);                            // move node to front
        return entries_.front().second;               // value after touch
    }

    // Insert or update; moves/creates entry as most-recently used.
    void put(const Key& key, const Value& value) {
        auto it = idx_.find(key);
        if (it != idx_.end()) {
            // update value and move to front
            it->second->second = value;
            touch(it->second);
            return;
        }
        // evict if needed
        if (entries_.size() == cap_) {
            const Key& k_evict = entries_.back().first;
            idx_.erase(k_evict);
            entries_.pop_back();
        }
        // emplace new at front
        entries_.emplace_front(key, value);
        idx_[key] = entries_.begin();
    }

    bool contains(const Key& key) const { return idx_.count(key) != 0; }
    std::size_t size() const { return entries_.size(); }

private:
    using Node = std::pair<Key, Value>;
    using List = std::list<Node>;
    using Iter = typename List::iterator;

    void touch(Iter it) {
        // move node to front (MRU)
        entries_.splice(entries_.begin(), entries_, it);
    }

    std::size_t cap_;
    List entries_;                          // front = most-recently used
    std::unordered_map<Key, Iter> idx_;     // key -> node iterator
};


// -----------------------------
// Example main() for testing
// -----------------------------
int main() {
    LRUCache<int, std::string> cache(2);

    cache.put(1, "one");
    cache.put(2, "two");

    if (auto v = cache.get(1)) {
        std::cout << "Get 1: " << *v << "\n";  // prints "one"
    }

    cache.put(3, "three"); // evicts key 2

    if (auto v = cache.get(2)) {
        std::cout << "Get 2: " << *v << "\n";
    } else {
        std::cout << "Get 2: miss\n";          // prints "miss"
    }

    if (auto v = cache.get(3)) {
        std::cout << "Get 3: " << *v << "\n";  // prints "three"
    }

    return 0;
}

The cache is built with two core structures: a std::list to maintain the usage order (most recently used at the front, least at the back), and an unordered_map to allow O(1) access to list nodes. When get is called, we move the accessed node to the front of the list. When put is called, we either update an existing node and move it to the front, or insert a new one. If inserting exceeds the capacity, the node at the back (the least recently used) is evicted. This combination ensures that both operations run in O(1) average time.

3. Compilation and Execution

To compile the code, prepare a CMakeLists.txt:

cmake_minimum_required(VERSION 3.10)
project(lrucache)
set(CMAKE_CXX_STANDARD 17)
add_executable(lrucache ../lrucache.cpp)

and compile via cmake:

mkdir build
cd build
cmake ..
make

Then, you can execute it with:

➜  build git:(main) ✗ ./lrucache 
Get 1: one
Get 2: miss
Get 3: three

4. Access the code on Github

The code is accessible here for you to clone, compile and run with a README file for one of the top C++ interview questions:

https://github.com/cppforquants/lrucache

September 14, 2025 0 comments
Multithreading in C++
LibrariesPerformance

Multithreading in C++ for Quantitative Finance

by Clement D. August 23, 2025

Multithreading in C++ is one of those topics that every developer eventually runs into, whether they’re working in finance, gaming, or scientific computing. The language gives you raw primitives, but it also integrates with a whole ecosystem of libraries that scale from a few threads on your laptop to thousands of cores in a data center.

Choosing the right tool matters: what are the right libraries for your quantitative finance use case?

Multithreading in C++

1. Standard C++ Threads (Low-Level Control)

Since C++11, <thread>, <mutex>, and <future> are part of the standard. You manage threads directly, making it portable and dependency-free.

Example: Parallel computation of moving averages in a trading engine

#include <iostream>
#include <thread>
#include <vector>

void moving_average(const std::vector<double>& data, int start, int end) {
    for (int i = start; i < end; i++) {
        if (i >= 2) {
            double avg = (data[i] + data[i-1] + data[i-2]) / 3.0;
            std::cout << "Index " << i << " avg = " << avg << "\n";
        }
    }
}

int main() {
    std::vector<double> prices = {100,101,102,103,104,105,106,107};
    std::thread t1(moving_average, std::ref(prices), 0, 4);
    std::thread t2(moving_average, std::ref(prices), 4, prices.size());

    t1.join();
    t2.join();
}


2. Intel oneTBB (Task-Based Parallelism)

oneTBB (Threading Building Blocks) provides parallel loops, pipelines, and task graphs. Perfect for HPC or financial risk simulations.

Example: Monte Carlo option pricing

#include <tbb/parallel_for.h>
#include <vector>
#include <random>

int main() {
    const int N = 1'000'000;
    std::vector<double> results(N);

    std::mt19937 gen(42);
    std::normal_distribution<> dist(0, 1);

    tbb::parallel_for(0, N, [&](int i) {
        double z = dist(gen);
        results[i] = std::exp(-0.5 * z * z); // toy payoff
    });
}

3. OpenMP (Loop Parallelism for HPC)

OpenMP is widely used in scientific computing. You add pragmas, and the compiler generates parallel code.

#include <vector>
#include <omp.h>

int main() {
    const int N = 500;
    std::vector<std::vector<double>> A(N, std::vector<double>(N, 1));
    std::vector<std::vector<double>> B(N, std::vector<double>(N, 2));
    std::vector<std::vector<double>> C(N, std::vector<double>(N, 0));

    #pragma omp parallel for
    for (int i = 0; i < N; i++)
        for (int j = 0; j < N; j++)
            for (int k = 0; k < N; k++)
                C[i][j] += A[i][k] * B[k][j];
}

4. Boost.Asio (Async Networking and Thread Pools)

Boost.Asio is ideal for low-latency servers, networking, and I/O-heavy workloads (e.g. trading gateways).

#include <boost/asio.hpp>
using boost::asio::ip::tcp;

int main() {
    boost::asio::io_context io;
    tcp::acceptor acceptor(io, tcp::endpoint(tcp::v4(), 12345));

    std::function<void()> do_accept = [&]() {
        auto socket = std::make_shared<tcp::socket>(io);
        acceptor.async_accept(*socket, [&, socket](boost::system::error_code ec) {
            if (!ec) {
                boost::asio::async_read_until(*socket, boost::asio::dynamic_buffer(std::string()), '\n',
                    [socket](auto, auto) {
                        boost::asio::write(*socket, boost::asio::buffer("pong\n"));
                    });
            }
            do_accept();
        });
    };

    do_accept();
    io.run();
}


5. Parallel STL (<execution>)

C++17 added execution policies for standard algorithms. This makes parallelism easy.

#include <algorithm>
#include <execution>
#include <vector>

int main() {
    std::vector<int> trades = {5,1,9,3,2,8};
    std::sort(std::execution::par, trades.begin(), trades.end());
}



6. Conclusion

Multithreading in C++ offers many models, each fit for different workloads. Use std::thread for low-level control of system tasks. Adopt oneTBB or OpenMP for data-parallel HPC simulations. Leverage Boost.Asio for async networking and trading engines. Rely on CUDA/SYCL for GPU acceleration in Monte Carlo or ML. Enable Parallel STL (<execution>) for easy speed-ups in modern code. Try actor frameworks (CAF/HPX) for distributed, message-driven systems.

Compiler flags also make a big difference in multithreaded performance. Always build with -O3 -march=native (or /O2 in MSVC). Use -fopenmp or link to TBB scalable allocators when relevant. Prevent false sharing with alignas(64) and prefer thread_local scratchpads. Mark non-aliasing pointers with __restrict__ to help vectorization. Consider specialized allocators (jemalloc, TBB) in multi-threaded apps. Profile with -fsanitize=thread to catch race conditions early.

The key: match the concurrency model + compiler setup to your workload for maximum speed.

August 23, 2025 0 comments
Memory management in C++
Performance

Memory Management in C++ High-Frequency Trading Systems

by Clement D. July 12, 2025

High-Frequency Trading (HFT) systems operate under extreme latency constraints where microseconds matter. In this environment, memory management is not just an implementation detail. The ability to predict and control memory allocations, avoid page faults, minimize cache misses, and reduce heap fragmentation can directly influence trading success. What are the best tricks for memory management in C++?

C++ offers low-level memory control unmatched by most modern languages, making it a staple in the HFT tech stack. However, this power comes with responsibility: careless allocations or unexpected copies can introduce jitter, latency spikes, and subtle bugs that are unacceptable in production systems.

In this article, we’ll explore how memory management principles apply in HFT, the common patterns and pitfalls, and how to use modern C++ tools to build robust, deterministic, and lightning-fast trading systems.

1. Preallocation and Memory Pools

A common mitigation strategy is preallocating memory up front and using a memory pool to manage object lifecycles efficiently. This approach ensures allocations are fast, deterministic, and localized, which also improves cache performance.

Let’s walk through a simple example using a custom fixed-size memory pool.

C++ Example: Fixed-Size Memory Pool for Order Objects

#include <iostream>
#include <vector>
#include <bitset>
#include <cassert>

constexpr size_t MAX_ORDERS = 1024;

struct Order {
    int id;
    double price;
    int quantity;

    void reset() {
        id = 0;
        price = 0.0;
        quantity = 0;
    }
};

class OrderPool {
public:
    OrderPool() {
        for (size_t i = 0; i < MAX_ORDERS; ++i) {
            free_slots.set(i);
        }
    }

    Order* allocate() {
        for (size_t i = 0; i < MAX_ORDERS; ++i) {
            if (free_slots.test(i)) {
                free_slots.reset(i);
                return &orders[i];
            }
        }
        return nullptr; // Pool exhausted
    }

    void deallocate(Order* ptr) {
        size_t index = ptr - orders;
        assert(index < MAX_ORDERS);
        ptr->reset();
        free_slots.set(index);
    }

private:
    Order orders[MAX_ORDERS];
    std::bitset<MAX_ORDERS> free_slots;
};

Performance Benefits:

  • No heap allocation: All Order objects are stack-allocated as part of the orders array.
  • O(1) deallocation: Releasing an object is just a bitset flip and a reset.
  • Cache locality: Contiguous storage means fewer cache misses during iteration.

2. Object Reuse and Freelist Patterns

Even with preallocated memory, repeatedly constructing and destructing objects introduces CPU overhead and memory churn. In HFT systems, where throughput is immense and latency must be consistent, reusing objects via a freelist is a proven strategy to reduce jitter and improve performance via a simple trick of memory management in C++.

A freelist is a lightweight structure that tracks unused objects for quick reuse. Instead of releasing memory, objects are reset and pushed back into the freelist for future allocations: a near-zero-cost operation.

C++ Example: Freelist for Reusing Order Objects

#include <iostream>
#include <stack>

struct Order {
    int id;
    double price;
    int quantity;

    void reset() {
        id = 0;
        price = 0.0;
        quantity = 0;
    }
};

class OrderFreelist {
public:
    Order* acquire() {
        if (!free.empty()) {
            Order* obj = free.top();
            free.pop();
            return obj;
        }
        return new Order();  // Fallback allocation
    }

    void release(Order* obj) {
        obj->reset();
        free.push(obj);
    }

    ~OrderFreelist() {
        while (!free.empty()) {
            delete free.top();
            free.pop();
        }
    }

private:
    std::stack<Order*> free;
};

Performance Benefits:

  • Reusing instead of reallocating: Objects are reset, not destroyed — drastically reduces allocation pressure.
  • Stack-based freelist: LIFO behavior benefits CPU cache reuse due to temporal locality (recently used objects are reused soon).
  • Amortized heap usage: The heap is only touched when the freelist is empty, which should rarely happen in a tuned system.

3. Use Arena Allocators

When stack allocation isn’t viable — e.g., for large datasets or objects with dynamic lifetimes — heap usage becomes necessary. But in HFT, direct new/delete or malloc/free calls are risky due to latency unpredictability and fragmentation.

This is where placement new and arena allocators come into play.

  • Placement new gives you explicit control over where an object is constructed.
  • Arena allocators preallocate a large memory buffer and dole out chunks linearly, eliminating the overhead of general-purpose allocators and enabling bulk deallocation.

These techniques are foundational for building fast, deterministic allocators in performance-critical systems like trading engines and improve memory management in C++.

C++ Example: Arena Allocator with Placement new

#include <iostream>
#include <vector>
#include <cstdint>
#include <new>      // For placement new
#include <cassert>

constexpr size_t ARENA_SIZE = 4096;

class Arena {
public:
    Arena() : offset(0) {}

    void* allocate(size_t size, size_t alignment = alignof(std::max_align_t)) {
        size_t aligned_offset = (offset + alignment - 1) & ~(alignment - 1);
        if (aligned_offset + size > ARENA_SIZE) {
            return nullptr; // Out of memory
        }
        void* ptr = &buffer[aligned_offset];
        offset = aligned_offset + size;
        return ptr;
    }

    void reset() {
        offset = 0; // Bulk deallocation
    }

private:
    alignas(std::max_align_t) char buffer[ARENA_SIZE];
    size_t offset;
};

// Sample object to construct inside arena
struct Order {
    int id;
    double price;
    int qty;

    Order(int i, double p, int q) : id(i), price(p), qty(q) {}
};

Performance Benefits

  • Deterministic allocation: Constant-time, alignment-safe, no system heap calls.
  • Zero-cost deallocation: arena.reset() clears all allocations in one go — no destructor calls, no fragmentation.
  • Minimal overhead: Perfect for short-lived objects in bursty, time-sensitive workloads.

Ideal Use Cases in HFT

  • Message parsing and object hydration (e.g., FIX messages → Order objects).
  • Per-frame or per-tick memory lifetimes.
  • Temporary storage in pricing or risk models where objects live for microseconds.

4. Use Custom Allocators in STL (e.g., std::pmr)

Modern C++ introduced a powerful abstraction for memory control in the standard library: polymorphic memory resources (std::pmr). This allows you to inject custom memory allocation behavior into standard containers like std::vector, std::unordered_map, etc., without writing a full custom allocator class.

This is especially valuable in HFT where STL containers may be needed temporarily (e.g., per tick or per packet) and where you want tight control over allocation patterns, lifetime, and performance.

C++ Example: Using std::pmr::vector with an Arena

#include <iostream>
#include <memory_resource>
#include <vector>
#include <string>

int main() {
    constexpr size_t BUFFER_SIZE = 1024;
    char buffer[BUFFER_SIZE];

    // Set up a monotonic buffer resource using stack memory
    std::pmr::monotonic_buffer_resource resource(buffer, BUFFER_SIZE);

    // Create a pmr vector that uses the custom memory resource
    std::pmr::vector<std::string> symbols{&resource};

    // Populate the vector
    symbols.emplace_back("AAPL");
    symbols.emplace_back("MSFT");
    symbols.emplace_back("GOOG");

    for (const auto& s : symbols) {
        std::cout << s << "\n";
    }

    // All memory is deallocated at once when `resource` goes out of scope or is reset
}

Benefits for HFT Systems

  • Scoped allocations: The monotonic_buffer_resource allocates from the buffer and never deallocates until reset — perfect for short-lived containers (e.g., market snapshots).
  • No heap usage: Memory is pulled from the stack or a preallocated slab, avoiding malloc/free.
  • STL compatibility: Works with all std::pmr:: containers (vector, unordered_map, string, etc.).
  • Ease of integration: Drop-in replacement for standard containers — no need to write full allocator classes.

pmr Design Philosophy

  • Polymorphic behavior: Containers store a pointer to an std::pmr::memory_resource, enabling allocator reuse without changing container types.
  • Composable: You can plug in arenas, pools, fixed-size allocators, or even malloc-based resources depending on the use case.

Common pmr Resources

ResourceUse Case
monotonic_buffer_resourceFast, one-shot allocations (e.g., per tick)
unsynchronized_pool_resourceSmall object reuse with subpooling (no mutex)
synchronized_pool_resourceThread-safe version of above
CustomArena/slab allocators for domain-specific control

July 12, 2025 0 comments
c++ for performance
Performance

C++ for Performance: 5 Ideas to Speed Up Your Quantitative Code

by Clement D. May 16, 2024

In quantitative finance, milliseconds can mean millions. Whether you’re pricing exotic derivatives, processing high-frequency trades, or running Monte Carlo simulations, performance is non-negotiable. C++ remains the go-to language for building ultra-fast systems thanks to its low-level control and fine-tuned memory management. What are 5 tricks to optimize C++ for performance?

1. Prefer Stack Allocation Over Heap

Heap allocations (new/delete) are costly due to the overhead of dynamic memory management and potential fragmentation. Stack allocation, on the other hand, is faster, safer, and automatically cleaned up when the scope ends:

Stack vs. Heap Memory Table

ParameterStackHeap
Data type structureLinear (LIFO: Last In, First Out)Hierarchical access possible; no fixed structure
Basic allocationMemory is allocated contiguously and sequentiallyMemory can be contiguous, but is not guaranteed (depends on allocator and fragmentation)
Allocation & DeallocationAutomatic by compiler (on function entry/exit)Manual (new/delete, malloc/free) or via smart pointers
CostVery low overheadHigher overhead due to allocator logic and possible fragmentation
Limit of space sizeFixed limit per thread (set by OS, typically MBs)Limited by total available system memory
Access timeVery fast (predictable layout, cache-friendly)Slower (more indirection, potential page faults)
FlexibilityFixed-size, defined at compile timeDynamically resizable
SizeTypically smallCan grow large (useful for big data structures)
ResizeNot resizable after allocationResizable (e.g., with realloc, std::vector::resize())

So if you want speed, choose the stack allocation:

// Slower: heap allocation
MyMatrix* mat = new MyMatrix(1000, 1000); 
process(*mat);
delete mat;

// Faster: stack allocation
MyMatrix mat(1000, 1000); 
process(mat);

Use smart pointers or containers only when dynamic allocation is necessary, and favor std::array or std::vector with reserved capacity for fixed-size needs.

2. Avoid Virtual Functions in Hot Paths

A virtual function lets C++ decide at runtime which version of a function to call, based on the actual object type, not the pointer or reference type.

Virtual functions use vtables for dynamic dispatch, introducing a level of indirection that prevents inlining and hurts CPU branch prediction.

A vtable (short for virtual table) is a mechanism used by C++ to implement runtime polymorphism — specifically, virtual function calls.

When a class has at least one virtual function, the compiler generates:

  • A vtable: a table of function pointers for that class.
  • A vptr (virtual table pointer): a hidden pointer added to each object instance, pointing to the appropriate vtable.

In tight loops or latency-critical sections, replacing virtual calls with alternatives like templates or function pointers can significantly improve performance.

// Slower: virtual dispatch
struct Instrument {
    virtual double price() const = 0;
};

double sumPrices(const std::vector<Instrument*>& instruments) {
    double total = 0;
    for (const auto* instr : instruments) {
        total += instr->price(); // Virtual call
    }
    return total;
}

Using templates is way more performant:

#include <iostream>
#include <vector>

struct Bond {
    double price() const { return 100.0; }
};

template<typename T>
double sumPrices(const std::vector<T>& instruments) {
    double total = 0;
    for (const auto& instr : instruments) {
        total += instr.price();  // Resolved at compile time, can be inlined
    }
    return total;
}

3. Use reserve() for Vectors

When using std::vector, every time you push back an element beyond its current capacity, it must allocate a new memory block, copy existing elements, and deallocate the old one — which is expensive. In performance-critical paths like simulations or data loading, this overhead adds up quickly.

If you know (or can estimate) the number of elements in advance, call vector.reserve(n) to allocate memory once upfront. This avoids repeated reallocations and boosts speed significantly.

std::vector<double> prices;

// Inefficient: multiple reallocations as vector grows
for (int i = 0; i < 1'000'000; ++i) {
    prices.push_back(i * 0.01);
}

// Better: allocate memory once
std::vector<double> fast_prices;
fast_prices.reserve(1'000'000);  // Preallocate
for (int i = 0; i < 1'000'000; ++i) {
    fast_prices.push_back(i * 0.01);
}

Why Not Always Use the Stack?
The stack is fast because:

  • Allocation/deallocation is automatic.
  • It’s contiguous and cache-friendly.
  • No fragmentation or dynamic bookkeeping.

But it comes with strict limitations: the stack size is limited and it’s not resizable (fixed at compile time or needs C99-style VLAs with compiler extension).

4. Leverage Compiler Optimizations

Modern C++ compilers are incredibly powerful but you have to ask for the performance. By default, they prioritize portability and safety over speed. Turning on aggressive optimization flags like -O2, -O3, -march=native, and -flto enables advanced techniques like loop unrolling, inlining, vectorization, and dead code elimination.

These flags can deliver huge speedups especially for compute-heavy quant workloads like Monte Carlo simulations, matrix operations, or pricing curves.

# Basic optimization
g++ -O2 mycode.cpp -o myapp

# Aggressive + hardware-specific + link-time optimization
g++ -O3 -march=native -flto mycode.cpp -o myapp

🧠 Key Flags:

  • -O2: General optimizations (safe default).
  • -O3: Adds aggressive loop optimizations and inlining.
  • -march=native: Tailors code to your CPU (uses AVX, SSE, etc.).
  • -flto: Link-time optimization — lets compiler optimize across translation units.

⚠️ Use profiling tools like perf, gprof, or valgrind to validate the gains and sometimes -O3 can make things faster, but also larger or harder to debug.

5. Minimize Lock Contention

In multi-threaded quant systems, excessive use of std::mutex can serialize threads, causing performance bottlenecks. Lock contention happens when multiple threads fight to acquire the same lock, leading to context switches and degraded latency.

To reduce contention:

  • Keep critical sections short.
  • Use std::atomic for simple shared data.
  • Prefer lock-free structures or per-thread buffers where possible.

Example: Avoiding mutex with std::atomic

std::atomic<int> counter = 0;

// Thread-safe increment without a lock
void safeIncrement() {
    counter.fetch_add(1, std::memory_order_relaxed);
}


May 16, 2024 0 comments

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